The evolution of Dark Souls. For lovers of dark fantasy

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In 2011, the first game in the Dark Souls series was released. As the ideological follower of Demon’s Souls, the game told a new story and offered many new features. It was this game that made From Software and Hidetaki Miyazaki famous around the world and spawned many imitators and branches. In this article, we will review each game in the Dark Souls series and track the changes that accompany each new part.

Dark Souls I. Original Sin

Gwyn, one of the characters in the first part of Dark Souls

Gwyn, one of the characters in the first part of Dark Souls

The first part adopted from the predecessor, Demon’s Souls, the mechanics of passing locations and bosses, while collecting souls and equipment to improve the character. Along with this, a special style and hardcore. But there were some new products. For the first time, bonfire mechanics were used. The game itself narrated a perishing world full of mysteries and secrets. The main character was supposed to unveil the veil of secrets of this world, by studying locations, opponents and description of objects. Different NPCs were also scattered in the game. Each of them, in passing a piece of history, allowed the player to reveal his character on the other hand, acquiring new equipment and magic. Network mechanics also moved from the studio’s previous game, and the most memorable thing for the players was the bosses, who were more diverse and more developed than in Demon’s Souls.

Dark Souls II. An example of a good sequel

In games of Dark Souls, it is always as impersonal as possible, this allows you to better immerse yourself in the game

In games of Dark Souls, it is always as impersonal as possible, this allows you to better immerse yourself in the game

The second part was released in 2014 and was developed almost without the participation of the main game designer Hideaki Miyazaki. On the one hand, this allowed the developers to experiment, but on the other hand, fans of the series accused the game of simplification and lack of balance. One way or another, this part of the series currently has the highest ratings from both critics and players. The game did not change the basic concept, but network features were improved, a system of covenants and rating in them was developed. This made the game more diverse and socially oriented. The locations in the game were contrasting and were not given to any particular subject. The abundance of different opponents and bosses. Dark Souls II currently has the largest amount of content from all the games in the series, not only Dark Souls but also the Souls series in general. All this allows us to call the game one of the most successful gaming sequels.

Dark Souls III. A modern game made to modern standards

Views in the game are sometimes fascinating

Views in the game are sometimes fascinating

The last part of the series received an updated engine taken from another Bloodborne project. This allowed developers to achieve high quality pictures and animations. The game did not become as wooden as its predecessors, but at the same time she lost some special charm. The game has become even simpler, not so much in boss fights, but in exploring locations and character development. One way or another, the game turned out to be a worthy continuation of the series and most likely its completion, since Hidetaki Miyazaki tried to make the most of all the achievements from the previous parts, but nothing revolutionary new, as it once was with Demon’s Souls, did not work out.

Summary

The Dark Souls series is undoubtedly one of the best series of games of all time. She made a huge impact on the entire gaming industry and on the worldviews of players. If you have never tried the games in this series, I highly recommend it.

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